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New details on Splinter Cell: Blacklist

During the MCM London Comic Con these days Scott Lee, art director of Splinter Cell: Blacklist, showed a demo of the game and released several new details. You will find a summary of all the news, along with two videos showing the entire presentation of the demo.


  • The system offers a variety of customization options to suit every style of play (in the 1° video you can see it from the minute 07:00)
  • Some pieces of equipment allow for example to bring more guns, two-handed weapons, but also the elements that favor the stealth
  • There will be several aesthetic customizations, such as eyeglass lenses color and shape
  • the Upper Echelon suit in pre-order bonuses will be very similar to the behaviour of SC: Chaos Theory
  • You can change modes without having to necessarily go back in menus
  • There will be 14 co-op maps, and all maps featured in the game are original and no item was recycled (except some crates and barrels)
  • Scott Lee admitted that the past games in the series were not the best and they have learned from the mistakes committed
  • Great emphasis will be given to sandbox levels
  • By 19:00 about 1 minute of the first video you can see the briefing of the first mission of the game (Benghazi) and a first gameplay
  • Sam won't be a lone wolf, but from the very beginning will lead a team
  • The fix "Perfectionist" doesn't raise the level of damage caused by enemies, but we shall deprive or limit some skill: we will not be able to do executions, front takedowns or use thermal goggles to see through walls for example.
  • All lights in the game will be dynamic, and can be turned off by finding the switches or destroyed with EMP or similar
  • The levels will be structured to provide multiple approaches, for example with tops connected to each other and other revenue is as follows: you will be able to break through the main door and kill all or move from the outside and sneak from any window or door.
  • Some levels can however have sections that will be obligatory stealth: in London such as the mission fails is if it is discovered is if you touch (even non-lethally cripple) guards.
  • Some armored enemies do not suffer damage from the front, and we must find a way to take it from behind.
  • You can complete the game without killing anyone, although at some points you may need to delete non-lethally cripple the guards to advance
  • The story of Splinter Cell: Blacklist will be stand-alone, so it is not required to know the plot of the previous games to understand it completely
MX Video - Splinter Cell: Blacklist