Game Informer reveals The Witcher 3: Wild Hunt for next-gen
The title is for PC and next-generation systems with expected output in 2014, and fully exploit the new engine RED Engine 3 which we had talked about days ago.
The game will see still protagonist Geralt of Rivia, finally master of his memory and his life, determined to not to fight more for others but to pursue causes it deems most worthy how to solve mysteries and destroy monsters. The title will completely open, no chapters, acts or other subdivisions of history to limit the freedom of the players; the game world will be 20% greater than that of Skyrim and 40 times larger than that of The Witcher 2 : to pass from one side to the other on horseback will serve 40 minutes uninterrupted. Obviously, having regard to such vastness, there will be options to fast travel to locations already visited previously, also you can navigate even in boat and other means of transport.
The developers assure that Geralt will be able to traverse the many location without loading or disruption of any kind. Between dark caves can be visited are mentioned, villages devastated by battles, ancient ruins and many others. You can also bump into mini-games during our explorations: Skellige, for example, find a knife throw game that will give us access to a variety of rewards.
With regard to the activities offered by the game, GI tells us that in addition to the main story in which Geralt will be searching for his loved ones and on the trail of the "Wild Hunt" Wild Hunt ", we can also participate in an intricate political plot which will decide the fate of areas such as Skellige, Novigrad and No Man's Land. There will also be numerous side-quests for over 100 hours of gameplay, crafting and hunting monsters. Every major area of the game world will have its main story to the background, and to increase the realism of settings there will also be a dynamic climate system with volumetric clouds and weather unpredictable.
As regards the enemies encountered in the game, will attack anyone who considers them a threat and not go up to level with us: there will be areas where we can be accessed only after reaching a certain level due to the difficulty of the enemies and other in which, if you come back after becoming very powerful, we can wipe out any opponent without problems. As for the boss fights, there will be no more scriptate sequences but will all be led by an advanced AI. During our explorations we can then find the books that reveal new information about the various beings who populate the game world: once, we will be able to make critical shots hitting the weaknesses of such creatures. When killed, enemies release alchemical ingredients, components for crafting, money and other useful items.
And about crafting, you can edit and enhance weapons and armor, which change appearance and was also very dynamic thanks to a new physics system. We can of course change the appearance of the same Geralt changing hairstyle at the barbers in the city.
About the system of combat, it was explained that the fighting will now be more spectacular and varied: in W2 Geralt had about 20 different animations, while here they will have 96; In addition, the control system will be very fast and immediate, will allow us to launch shots, dodging and counter measures evolving the already good way seen in previous titles.
Finally CD Projeckt RED States that The Witcher 3: Wild Hunt will conclude the trilogy of Geralt.
Game Informer has finally published a video with interviews developers and that, while not showing scenes from the play, shows us a few moments of development, motion capture sessions and artworks. Obviously continue to follow us: we will update you when we will know more.