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New details on Borderlands 2

Gearbox has released some more details on Borderlands 2, addressing various topics, such as weapons, new classes and greater depth of play. Ve below them.

First, of course, the arsenal of weapons has increased. However, the artistic director Jeremy Cooke wanted to specify that you are not limited to this, said that " If in the previous game had 87 billion not enough put 88 weapons to make the game more interesting and we noticed that in the first Borderlands many weapons were similar both in appearance and in the statistics, and not perceived much difference between one and the other". One of the first objectives by Gearbox was then make mouths to fire, and especially to hear what changes between a normal and an elemental weapon.

Even the characters have different affinity with various elements, and this will help players to identify more with their weapons and styles. In addition, each will also have different bonuses, such as the guns of Dahl will be more focused on accuracy and high rate of fire.

The statistics also affect the game, and more information will find weapons such as probability even more precise to set fire to an enemy and know exactly how much damage will once in flames.

Classes also have had several changes compared to the predecessor. The Berserk became the "Gunzerker", a gorilla who can equip heavy weapons without problems or even two weapons simultaneously. This change was desired because, in a game based on the firefight, a class like the Berserk had bonuses for physical attacks seemed a "disservice" to the players.

Maya, Lillith's replacement as a Mermaid, can count on the powers that allow you to capture enemies into balls of energy, child safety and schiantarli to ground, useful for getting rid of small groups of opponents and harming those around.

The old soldier's class was replaced with that of the Commando, who like his predecessor will deploy a turret at his side. The difference lies in the fact that the points spent to upgrade the turret will unlock new skills and upgrades otherwise inaccessible to our character.

The Assassin class will ultimately confuse enemies and distract enemies to inflict extra damage, but will use them intelligently their powers due to the charging time.

Each class will have its own tree of expansion, with the introduction of One Point Wonders, or unique skills that really change the style of gameplay in exchange for a small investment. Each class will have at least three options to enhance these skills, so that each player, though with the same class can create a character different from that of other players.

In addition, all characters are not separated, but developers want to " create a story evolving where the stories of each class are intertwined in the game world"

The tasks will be more open, elaborate and exciting, and missions will be more dynamic approach, with situations that can change depending on how you decide to confront them.

Even enemies will be more responsive, and for example if more players concentrerranno the fire on the highest level, and adopt different strategies, forcing players to good thinking approach and powers to use.

We are awaiting more details, remembering that Borderlands 2 will hit stores on September 21.