343 Industries becomes Halo Studios and moves to Unreal Engine 5; Multiple games in development
The Redmond studio also explained that there are multiple games in the works at the moment, and that they will all use the Epic Games engine. This will allow the team to focus on creating games rather than having to manage and maintain proprietary technology; UE5 is also well known to all the new talents who will enter the studio (a new phase of expansion has begun with numerous new hires), who will not have to learn to master an engine unknown to them from scratch.
But that's not all: the studio itself has been reorganized, with a change in the internal culture and in the way the teams work. The aim is to change the recipe for creating Halo games, bringing titles and content into the hands of players with greater speed and higher quality levels. The head of the studio, Pierre Hintze, explains that this is like a "Chapter 3" for the studio, where the first chapter was Bungie and the second was 343 Industries.
The new engine was shown through a video and a series of images that show us "Project Foundation", a sort of pilot project that is not a new game but was made following the same development procedures as a game, to prove that the new engine and the new way of working of the teams were valid. The video shows us three different biomes: the classic Pacific setting, lush and crossed by waterways, where Master Chief fights Covenant Elites, an icy setting and finally an alien landscape completely consumed by the Flood.
The Master Chief himself appears in these images to have undergone a restyling, with a more "squat" and less slender look than in the past; We don't know if that's how it will appear in future games, but it certainly makes it clear that things are changing for the series.
Here's everything below: a look at the future of Halo.