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Matt Booty on Xbox first parties: four big games a year confirmed, creative freedom

Microsoft's newly promoted President of Game Content and Studios , Matt Booty, was interviewed on The Fourth Courtain podcast about Xbox studios and the development of First Party titles: a lot of interesting information emerged from this chat.

The one that stands out the most is certainly the statement relating to the pipeline of games in development: Phil Spencer had already explained on more than one occasion that Microsoft's purpose is, thanks to the many internal studios, to publish a large game every 3 months, and Booty confirms it: the teams are for now all respecting the schedule that provides for an average of four great games a year, i.e. AAA or similar productions.

But this won't be the only output of the Xbox studios: Booty explains that both the many internal and external "Second Party" studios working on exclusive games are working on titles of all sizes, from small works like Pentiment to blockbusters like Starfield, with everything in between. So the four "big games" coming every year will also be joined by smaller titles, able to satisfy all palates.

In fact, the manager explained that such a quantity of studios and games in the works will guarantee a huge variety of genres, and that Microsoft does not impose anything on their studios, on the contrary it tries to promote and stimulate their creative freedom: each studio must be able to do what it wants most, without constraints. When a studio chooses a game to make, the point isn't "what Xbox needs," but "what the studio is passionate about."

Speaking of the titles released and soon to be released, Booty also mentioned Starfield, Forza Motorsport, Ara: History Untold, Towerborne and Hellblade II in order. It therefore seems that the title of Ninja Theory will be one of the closest to release: we hope to have news about it as soon as possible!