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Cyberpunk 2077: Patch 1.1 is available

After a series of Hotfixes that progressively improved small aspects of the game after launch, CD Projekt RED has now released the first major cyberpunk 2077 patch, the 1.1. The patch fixes numerous stability and performance issues in the game, reducing the memory consumption of many parts thus reducing the risk of crashes, as well as fixing numerous bugs.

We remind you that this is the first of two patches (the second is scheduled for February) that will significantly improve the gaming experience on old-gen consoles and, consequently, also on new generation consoles. For the next-gen upgrade we will have to wait for the summer or the autumn period.

Here are the full notes patches for the new update:


Stability

Various stability improvements, including:

  • Improvements in memory usage in various game systems: characters, interactions, navigation, in-game video (news, TV, etc...), foliage, laser effects, mini-map, devices, IA, road traffic, environmental damage system, GPU-related and more.
  • Various crash resolutions (related, among other things, to loading saves, opening/closing the game and point of no return).

Missions/Open World

  • Fixed an issue that caused Delamain's holocalls to close immediately and unable to respond in Epistrophy.
  • Fixed an issue that caused Delamain holocalls not to be received by approaching target vehicles in Epistrophy.
  • Fixed an issue that caused the target to crash in the "Answer Mr. Hands Call" phase in M'ap Tann Pelen.
  • Fixed an issue that caused Judy's underground teleportation in Pyramid Song.
  • Fixed an issue that prevented dialogue with the zen master in Poem of the Atoms.
  • Fixed an issue that prevented Takemura's holocall in Down on the Street.
  • Fixed an issue that caused Jackie to disappear in Recovery.
  • Fixed an issue that could prevent you from getting out of the car in The Beast in Me: The Big Race.
  • Fixed an issue that could prevent you from receiving holocalls and messages after moving too far away from the mission area in A Day in the Life.
  • Fixed an issue that prevented the mission from being upgraded after opening the package in Space Oddity.
  • Retro-compatibly corrected rescues damaged by a rare issue that made it impossible to talk to Judy due to an invisible wall in Automatic Love. We're still investigating the issue.
  • Fixed an issue that prevented you from collecting the reward in Contract: Press Freedom. The mission will automatically complete for those who could not collect the reward in the past, and the reward will be provided automatically.
  • Fixed an issue that kept Delamain silent if V had initially refused to help him in Epistrophy.

Interface

  • Fixed an issue that could cause the braindance exit command to disappear.
  • Removed an invalid item from the loot.

Graphics

  • Fixed an issue that caused grenade trajectory to be displayed in photo mode.
  • Fixed an issue that removed clothes worn by V after saving and reloading the game.
  • Fixed an issue that displayed the shade of particles in pink when viewed closely.
  • Fixed an issue that inecurring cars in Reported Crime: Welcome to Night City.

Goals

  • Fixed an issue that could sometimes prevent the Jungle objective from completing after completing all santo domingo contracts and tasks.

Various

  • Fixed the issue that made saves too large (tied to the modifier indicating a created object) and reduced the excessive size of existing saves. (Note: This will not correct saves on corrupted PCs before Update 1.06)
  • Fixed an issue that blocked input recording after opening the weapon wheel and performing an action.
  • Fixed an issue that caused an end-of-game save to load by using the "Continue" button in the main menu.

PlayStation specific

  • Optimize the performance of people's crowds on PlayStation 4 Pro and PlayStation 5.
  • Fixed various crash issues on PlayStation 4.

Xbox-specific

  • Improved memory usage for character creation, mirrors, scanning, remote camera control, menus (inventory and map) on Xbox One, Xbox One X, and Xbox One S.

PC-specific

  • You will now be able to achieve steam offline goals. Note: Offline mode must be turned on before starting the game. This change does not work retro-actively.
  • Fixed blocking issues when the game starts by loading the cache with NVIDIA video cards.

Specific to Stadia

  • The audio of the concert should no longer be inaudible in Never Fade Away.
  • Correct damaged textures for different melee weapons.
  • Change the default dead zone settings to be more responsive. Note: The change will not affect the settings unless they are set with the default values.