Didn't recore any more Definitive Edition: Microsoft details new features in the game
By
Giuseppe Genga / Neural
P 26 ago 2017 09:43
New Adventure
- "Eye of Obsidian" ( Obsidiana Eye ) is a new chapter in the history of didn't ReCore any. Join the fearless nucleobot Violet to venture into the night of " Hungry Sea ", an unexplored region of Eden where old enemies plan their vengeance on what remains of humanity.
New Companion
- Nucleobot T8-NK ("Tank")
New areas to explore
- 2 new large areas
- 10 new dungeons
- Sandstorms dynamics in the area of the shifting sands. Challenged the storms to defeat most dangerous enemies and get rewards even greater value.
New Weapon Mode
- 3 new ways to the Joule Energy Rifle (you can use one of these instead of the charged shot)
Loading times
- When you die in combat, the loading time to get back in the game have now been drastically reduced from previous 30-60 seconds less than 5 seconds
- Restarting exploratory areas or arenas is now instantaneous, rather than requiring an upload as it used to be
- General optimization of loading times of areas and levels
Prismatic Nuclei
- Added new nuclei-P to provide more rewards to players. These will now be shown on the map in from much greater distances than in the past
- Now it will not be necessary to have more and more cores to access various levels of E-Tower (the final level of the game): there will be a core requirement given to enter the Tower, after which all levels are accessible one after another without having to seek additional cores.
Map
- The map will show all collectibles (audio recordings, chests, prismatic nuclei)
- The map will show all areas of dungeon
- Improvement in the indicators of the goals
- General improvements in the map (more detail, better icons, improved zoom, etc.)
Quick Trip
- Now Quick Trip points allow us to deposit the material collected, swap nuclei and teammates without having to return to base
- Now you can teleport anywhere there is a quick trip on the map
- The quick trip within the same level/game area is instant now
- Added another Quick Trip points
Equipment
- New body parts for all Nucleobot
- Characteristics of the various armor sets have been most refined to make each set very different from others
- An inventory of projects can now be sorted by armor type, color and level
Fighting
- Combo meter improved to encourage players to do combos ever longer, with the ability to string them together for prolonged times
- High levels of combo (x 10), the player now keeps a part of the level combo after using a move of extraction
- Overall balance of weapons, health and fighting enemies
General
- Better graphics (higher resolution and HDR support)
- 20 new goals for 500 points
- Level Cap raised from 30 to 40
- 4 new bosses and challenges for Tank
- Improvements to the user interface
- Audio improvements
- The dialogues of Nucleobot and Violet are now more in the language Nucleobot and are fully legible