Michel Ancel gives us a first look at the engine and mechanics of Beyond Good & Evil 2
Ancel starts showing us the great pirate spaceship seen in the E3 trailer, explaining that it is huge and fully explorable: it is here that our crew will live, but will also accommodate various space fighter will get throughout the game and that we can use to move more nimbly on the planets.
Once shown us how to escape the hunt over the nose of the mother ship, Ancel makes out in turn her character, a "space monkey" equipped with jetpacks and therefore able to fly: the designer explains that this is his main character, but we can create and customize the character that we want, we presume, may also be of different races.
After showing us the monkey's movements, Ancel back on Hunt to explain a specific feature of the game engine: the universe fully browsable and interactive. With our ship we can in fact the skies of the planet in which we find ourselves, before reaching the outer orbit and reach other planets or moons, whose relative positions is constantly simulated so that show us the continued rising and setting of the stars and planets even when we're down.
Ancel concludes finally that in the course of development will show us many other movies like this: Meanwhile here below and enjoy!