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Project Scorpio: here's how the console will enhance the games for TV to 1080 p

Microsoft has so far talked about Project Scorpio as the first true console designed to render native 4 k and uncompromising, but as we know the console will be usable even by those who have televisions in FullHD 1080 p. But what benefit charts will have holders of these panels?

The site WindowCentral claims to have received confidential information on the characteristics of the console that the House of Redmond advertise most for owners of TV in 1080 p. First the site mentions that, with the launch of the Xbox 360 console, whether it will receive an update that will introduce the Shader Model 6 (SM6), a new rendering model that will improve performance and optimization of games that employ.

Coming instead to the specifics of Project Scorpio for TVs 1080 p, the site reiterates something already said in the past that Microsoft: all games that use dynamic resolution scaling techniques (like Halo 5 , The Division and The Witcher 3 ) to lower the rendering resolution when the console needs more resources, they will have far less loss of resolution and will be rendered much of the time in full 1080 p.

Another improvement that will see owners of TV FullHD is a better anti-aliasing for games that can render natively in 4 k: this is because the console 4 k then render as fast as them internally downscalare the image to the 1080 p, creating images much crisper and devoid of jaggies than the native rendering in 1080 p.

All this of course relates to the improvements that you can expect in General: individual games can apply additional improvements all 1080 p, such as rendering harnessing the power unused to add more visualizations, but this will see title for title.

Stay tuned for more information on Project Scorpio !