DOOM: the fifth upgrade that introduces bot, new mode and Echelon 11
By
Giuseppe Genga / Neural
P 8 dic 2016 10:56
The update also introduces the new competitive mode infernal race in which teams compete for a ball must be thrown into the opponent's goal, and the level CAP has been increased to 11 Echelon . Once you reach the new level CAP, we will be able to unlock the new Praetor, usable also in SnapMap and in the countryside.
We leave you to entire notes of the changes introduced by the update, followed by a trailer that shows us all these innovations. Happy reading and good vision.
Multiplayer
- Adding a new game mode, infernal race
- The teams compete for possession of the ball to score in the opponent's goal
- Added bots in multiplayer
- Bots are available in the original maps in Deathmatch and team Deathmatch
- Increased the maximum level to Echelon 11
- Adding the Marine armor (armor Praetor) as unlockable improvement for having reached the maximum level in multiplayer
SnapMap
- You can play as a Marine with Praetor armor
- Added Lazarus Labs 30 themed modules
- Added theme props Lazarus Labs
- Improved object boundaries
- Persistent Integer variables may be transferred between missions within a campaign
- Ability to save and restore health/Armor/Ammo/weapons/equipment/weapon slots Max/inventory
- Added ability to get and set the points
- Access to the score of the ranking in the interface
- Adds a new Visual entity player (subjective view)
- Added sound and Visual impacts
- Added new modifiers for the player
- Time clinging to the edges, long cooldown damage barrels, equipment upgrades,
- Mastery of plasma weapons
- Additional single player interoperable elements
- New interface targets single player style
- Adding single player compass
- Single player interface more consistent graphically
- Additional PDI options
- View distance, view on the compass
- Update the summary screens for victory and after the match
- More interactive and customizable GUI
- Added animated Echo events
- Added new sounds and environmental hazards
- Added receiver for percent complete to meetings
- Ability to remove the AI from events and meetings completed
- Ability to remove the AI created by IA
- Added the ability to disable the movement of objects can manage to move
- Improved Editor to hide/show the object types
- Improved Editor to lock the rotation when moving objects
- Improved Editor to turn off snapping objects to the floor
- Added jeers and armor customizations
MX Video - DOOM