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Star Wars Battlefront: the update with the offline mode is available

SAYS announced that the new update of Star Wars: Battlefront that adds offline Skirmish is finally available. The new mode allows us to fight with bots in both Fighter Squadron that Walker Assault, even in local co-op split-screen. Even if it's not the mini campaign in which many hoped, it is nonetheless a welcome addition.

Here is the complete list of changes in this update:

General

  • Skirmish: new mode now available for all players.
  • Play Walker Assault or Fighter Squadron against the AI together with a friend in co-op mode online, split screen or singleplayer.
  • Partner: increase playback controls carried out on 2 seconds at 1 second Partner in order to determine more precisely if you are able to generate or not.
  • Cloud Car: fixed a bug where the VFX blaster mistakenly fired when he played in the first person on board a car.
  • Score: changed the event kill assists in thou shalt not kill. Now a kill Assists will only give points.
  • Balance of team: fixed a bug where a team could be divided and assigned parking partner if your server has a low number of players.
  • Attendance: fixed the bug made it usable on maps Bespin all objects of the rebels without their purchase.

Maps and game modes

  • Pre-round: changed the timer pre-60 to 90-second shift
  • Administrator's Palace: fixed a bug where Boba Fett could reach an invisible collision box located very high in the level.
  • Cloud City: fixed a problem with a misplaced out of bounds.
  • Cloud City: fixed an issue where the capture area for a goal in Turning Point was tagliatoal out of bounds.
  • Cloud City: fixed several cases where players could drop it and not die.
  • Heroes Vs Villains: round ends after three rounds in the Outer Rim.
  • Cloud City & Turning Point: Imperial spawn positions shifted back the last set of capture points.
  • Cloud City & Walker Assault: small amount of turrets and droids power-ups for the Empire.
  • Cloud City & Walker Assault: increased time for AT-AT Pickups from 30 to 100 seconds.
  • Cloud City & Walker Assault: changing the time to respawn AT-ST Token from 34 to 60 seconds.
  • Cloud City & Supremacy: grow on the final target rebel and shifted slightly.
  • Cloud City & Supremacy: fixed a bug where the progeny hero was outside of the combat zone, resulting in the player dies during spawning in.
  • Supremacy: changed default respawn time for tokens AT-ST from 34 to 60 seconds.
  • Bespin: Updated various locations where the objects were not properly placed next to each other creating cracks on maps.
  • Hero Hunt: fixed a bug where players would not be generated correctly as heroes remaining soldiers.
  • Hero Hunt: fixed an issue where 20hp was granted only from pickup to health and no 50hp.
  • General: fixed a bug where players may get stuck in the lobby, if the teams were unbalanced and the timer pre-series was started.
  • General: If you remain close to one of the goals in game mode reduces the cooldown of your cards star.