Star Wars Battlefront: the update with the offline mode is available
By
Daniele Romolo / danieler88
P 21 lug 2016 15:27
Here is the complete list of changes in this update:
General
- Skirmish: new mode now available for all players.
- Play Walker Assault or Fighter Squadron against the AI together with a friend in co-op mode online, split screen or singleplayer.
- Partner: increase playback controls carried out on 2 seconds at 1 second Partner in order to determine more precisely if you are able to generate or not.
- Cloud Car: fixed a bug where the VFX blaster mistakenly fired when he played in the first person on board a car.
- Score: changed the event kill assists in thou shalt not kill. Now a kill Assists will only give points.
- Balance of team: fixed a bug where a team could be divided and assigned parking partner if your server has a low number of players.
- Attendance: fixed the bug made it usable on maps Bespin all objects of the rebels without their purchase.
Maps and game modes
- Pre-round: changed the timer pre-60 to 90-second shift
- Administrator's Palace: fixed a bug where Boba Fett could reach an invisible collision box located very high in the level.
- Cloud City: fixed a problem with a misplaced out of bounds.
- Cloud City: fixed an issue where the capture area for a goal in Turning Point was tagliatoal out of bounds.
- Cloud City: fixed several cases where players could drop it and not die.
- Heroes Vs Villains: round ends after three rounds in the Outer Rim.
- Cloud City & Turning Point: Imperial spawn positions shifted back the last set of capture points.
- Cloud City & Walker Assault: small amount of turrets and droids power-ups for the Empire.
- Cloud City & Walker Assault: increased time for AT-AT Pickups from 30 to 100 seconds.
- Cloud City & Walker Assault: changing the time to respawn AT-ST Token from 34 to 60 seconds.
- Cloud City & Supremacy: grow on the final target rebel and shifted slightly.
- Cloud City & Supremacy: fixed a bug where the progeny hero was outside of the combat zone, resulting in the player dies during spawning in.
- Supremacy: changed default respawn time for tokens AT-ST from 34 to 60 seconds.
- Bespin: Updated various locations where the objects were not properly placed next to each other creating cracks on maps.
- Hero Hunt: fixed a bug where players would not be generated correctly as heroes remaining soldiers.
- Hero Hunt: fixed an issue where 20hp was granted only from pickup to health and no 50hp.
- General: fixed a bug where players may get stuck in the lobby, if the teams were unbalanced and the timer pre-series was started.
- General: If you remain close to one of the goals in game mode reduces the cooldown of your cards star.