MondoXbox

Live your
passion!

Developer of DOOM: use the power of Scorpio 4 k rendering is a waste of resources

This is a topic that will surely be debated a lot between now and launch of Project Scorpio , at the end of 2017: Phil Spencer explained that the new console is designed specifically for rendering games at native resolution 4 k, but that game developers will have complete freedom on how to exploit the power and what resolutions adopted. On which approach you will then the developer community?

In this regard, a few hours after the announcement of Microsoft's console game on Twitter an interesting conversation between different professionals that seems to favor the second approach. It all started with a Tweet from Rys Sommefeldt, editor in Chief of American website Beyond3D, one of the most popular community for lovers of graphics technology, which has stated that it would be better to take advantage of the console's 1080 p rendering TFLOP 6 (thus maximising aspects like visualizations, Visual distance and number of objects in screen) rather than render at 4 k using such a resolution only for viewing videos.

The Tweets of Sommefeldt was followed by a chorus of independent developers and insiders who largely agreed, suggesting that, rather than using the full power of the Consul in 4 k native rendering, it would be better to rebuild the image 4 k through techniques such as temporal and spatial reconstruction , already seen at work in Quantum Break .

The discussion was then inserted a very authoritative voice: Tiago Sousa, the lead developer of both the recent DOOM engine CryEngine Developer 6, and formerly of idTech Crytech. In short, a person who knows something about video games and graphics. Sousa is intervened by explaining that, in his view, render at 4 k is a " waste of resources ", especially on TV screens where players are usually seated at a distance that does not allow them to appreciate the advantages of a resolution so high.

In short, according to a leading expert of 3D graphics applied to video games, and many other professionals, the power of Project Scorpio would be putting more to good use when rendering in 1080 p, possibly upscalando to 4 k with complex techniques if proof were necessary, rather than "wasting" the power to create a level of detail that few would notice anyway.

It is also a choice even quite practical: to date the installed base of TV FullHD far exceeds that of television screens, and the situation will continue for a few more years: it would make sense to employ the console's power to render at a resolution that only few could exploit, with the risk that they would notice the difference if seated at a distance from the screen?

One thing is certain: the next year and a half will be extremely interesting and full of surprises. We can't wait to tell you everything!