Far Cry: Primal: 1.03 update is now available with the new survival mode
By
Daniele Romolo / danieler88
P 13 apr 2016 15:17
- Survival Mode
- Available in New game options when you start a new game
- Adding energy bar
- Energy will slowly drain while playing
- The energy is discharged faster walking/running/fighting
- Moving rapidly consumes energy
- The energy is regenerated by sleeping and eating
- Energy care manual and quick navigation
- Have little energy slows the movements and regeneration. With the energy to 0, manual care and moving fast are disabled
- Tame beasts
- Permanent death to tame the beasts
- If a beast dies, the player must find and Countach has a new
- Also applies to legendary beasts, which can no longer be found, if they die
- Skinning a beast after death gives a skin
- Introduced you drop when you ride – after a while you are riding, the beasts begin to suffer damage
- To enable the option to tame Tigers dentilunghi, brown bears and cave bears you must inflict considerable damage Beastie
- The health of wild beasts tamed not legendary was reduced
- The attacks with OWL and bomb releases have been disabled
- World/Resources
- There are fewer resources available in the world and you get less with gathering
- Fewer resources are added to the basis of daily rewards for population level of wenja
- Resources on the basis of rewards can only be taken from the village
- The night lasts longer and is more dark
- Quick-shift points with foci of the field are no longer automatically unlock claiming a pyre
- Skill
- PX curve adjusted to be more progressive
- Removed some skills "too powerful"
- New option in the game menu – Hunter's view of Life – you can change the duration of the Hunter's view (Default/20 s/30 s/infinite)
- New option in the menu interface – Hide the arc pattern, unless he's aiming or ready bow
- Fixed an issue where the ability to melee damage resistance protected also by those from the distance
- Increased health critical in how hard/expert
- Lighting and effects
- Fixed a lighting problem water bodies that caused a short color change at the exit of the caves
- Fixed some small issues of interpenetration
- Wildlife and IA
- Various bugs fixed
- Missions/Activities/World
- Fixed point with your grappling hook to the North of the settlement, he did drop the player when he was trying to get off
- Fixed an issue where players could go off the map during the Mission – vision ice age
- Fixed an issue where players could go off the map in the cave of Shayu
- Fixed a couple of problems for which players could get stuck in the cave Dangu, Eure
- Fixed an issue where players could get stuck in a loop of death after completing the Mission – in the land of udam them with
- Fixed an issue where some resources were blocking the player on the map when they were collected
- Fixed an issue where the snapper is not generated in some parts of the map
- Fixed an issue where the player could crash in Obelisk outside the Temple of Batari in the land of the izila
- Fixed an issue that caused a flicker of life bars under some conditions
- Fixed an issue where the word "uncovered" remained on the screen during the cutscenes in some situations
- Fixed an issue where the icons onscreen remained despite using the "disable all" in the user interface stack
- 4 x objectives and emblems Ubisoft Club
- Goal # 1: at the TOP of the FOOD CHAIN
- Complete the game in survival mode (any difficulty).
- Goal # 2: at the TOP of the FOOD CHAIN (SECOND CHANCE)
- Complete the game in survival mode (any difficulty) with second chance option.
- AT THE TOP OF THE FOOD CHAIN (PERMANENT DEATH)
- Complete the game in survival mode (any difficulty) with permanent death.
- SURVIVAL OF THE FITTEST
- You're in survival mode, experienced difficulties with permanent death.