Fallout 4: update 1.4 will be available by the end of this week
By
Fabio Barbuto / oibaf84
P 10 mar 2016 15:32
Here are the official changelog of the update:
New features
Support for additional content.
New custom graphics for workshops:
- Items for Super Mutants, including meat, meat bags and totem meat carts.
- Objects for Marauders, including auctions, cages and awnings.
- Abstract paintings and portraits.
- New signs.
- New variants of wooden doors and metal.
Issues resolved
- Stability and performance improvements.
- In the mission "find a clue," Kellogg's desk remains a usable container.
- In the mission "a great glow", fixed an issue that prevented dismissing fellow students at the end of the mission.
- Fixed an issue in which the object of the mission "Kremvh" did not appear in the world properly.
- The settlements under attack now show a message updated with the result of the attack if the player does not react.
- Fixed an issue that causes some graphic effects do not disappear after using the viewfinder.
- Fixed an issue with shooting with third person view and the gun in a rotating barrels fitted.
- The grade 4 demolition expert talent now properly increase the area of effect of the explosives.
- Talent Sponger now includes additional types of ammunition are common.
- Fixed an issue in which Calvin Whitaker disappeared into the Vault 81.
- Fixed an issue in which the talents Ninja and Lord of dreams combined had bonus damage incorrect.
- Fixed an issue in which the degree 3 shots of grim reaper not filled properly critical hit indicator.
- Fixed an issue where the key cards in the Vault 75 did not appear correctly in the game world.
- Fixed an issue that prevented enemy units from appearing in the game world during the quest "Airship shot down".
- Wear the power armor with first person view and quickly change weapon no longer blocking the Pip-Boy.
- Fixed an issue in which the counter of AutoSave it offered instant incorrectly.
- Fixed a problem where the Pip-Boy became invisible while they swam.
- Fixed a problem where discarding large amounts of a single object is also a legendary item accidentally was throwing.
- Fixed an issue that prevented proper operation of third person view when you gave up the Workbench.
- Now the scribe can be assigned consecutive settlements correctly.
- Fixed an issue in which shipments of scrap were duplicated.
- Fixed an issue in which the traders did not give the amount of correct caps after various transactions consesutive,
- Fixed an issue in which the message of quick save and AutoSave not disappeared in loading screens.
- Fixed an issue in which you upgrade to the latest version of the game involved a return to .
- Fixed an issue in which loading a save with an object in the water it compromised its proper buoyancy.