Fallout 4 is updated to version 1.3: complete list of improvements
By
Lorenzo Evangelista / Hunt3rxhunt3r96
P 9 feb 2016 16:48
New features
- Added status menus for settlers in your settlements
- Added ability to rotate an object in your hand with triggers; hold the left stick allows you to change the axis of rotation
- Substantial increase in distance of fading of objects
Corrections in the game
- General improvements to the memory and stability
- Improved performance when using the viewfinder
- Fixed an issue where the player was transported to another area while taking aim
- The radiation poisoning of the companions is no longer permanent
- Fixed an issue where the residents of Vault 81 were not dismembered correctly
- Intensive training talent now shows the damage calculated correctly
- Fixed an issue where not displayed correctly the third person view after you exit some positions, creating
- Fixed an issue where sometimes the subtitles are not updated correctly
- When objects are removed from the companions, its effects now disappear properly
- Talent mortal blow by MacReady now calculates the percentages of headshots properly
- Fixed an issue where NPC remained stuck in power armor
- Fixed a rare issue where the companions remained stuck in passive mode
- The degree of confidence in water 2 now is calculated correctly
- Fixed an issue where the resistance is not lowered properly the damage, when added with changes
- Added the number of available characters when you rename an object
- Fixed an issue where players were being dismembered while still alive
- Robotics expert can now be used in battle
- The stimpak can now be used on Curie after processing
- Play a olonastro found in the wilderness while changing the view no longer causes screen blurring nor blocking of commands
Corrections in missions
- Fixed an issue that prevented the Minutemen survived the battle against mirelurk Queen to reunite in the castle in "fight for independence"
- Fixed an issue where the characters invulnerable remained locked in combat
- Fixed an issue where Preston sent players into a settlement, rather than in the dungeon, in the Mission of the Minutemen
- Fixed an issue where, despite the player's castle was attacked synthetic chummy with the Institute
- Fixed an issue where deleting a caravan not concluded a mission
- Fixed an issue where Dogmeat remained at Fort Hagen after the completion of "meetings"
- Fixed an issue that prevented the player to talk to Desdemona to complete "undercover under ground"
- Fixed an issue where the player remained stuck at the exit of the cryogenic plant
- Fixed a problem that prevented more players to get Preston as a companion
- Fixed an issue that prevented the player to kill the leader of the Railroad in "final chapter"
- Fixed an issue where the missions of the Minutemen were repeated incorrectly
- Fixed an issue that prevented the player returning to the headquarters of the Railroad after being kicked out of the brotherhood of steel
- Fixed an issue that prevented in Hancock to offer himself as a companion to help in the mission "Silver Shroud" after "the big dig"
- Fixed a problem with obtaining the mitigating coils from steelworks Saugus before going from Yangtze
- Fixed an issue that prevented the player to enter the Vault 114 in "Little Saint, very Valentino"
- Bull and Gouger can now be killed in "self reliance"
- Fixed an issue that prevented the ignition of the radio transmitter in the "struggle for independence"
- Fixed an issue where, after killing Dan, the mission was not successful in "human error"
- Fixed an issue that prevented successful completion of the mission, after exiting prematurely from the dialogue with Captain Kells to reprogram P in "reflection"
Corrections in the workshops
- Fixed an issue that caused incorrect count of settlers
- Fixed an issue that prevented the player to create a supply line in settlements with a population high
- Improved interlocking pieces in Workshop mode
- Fixed an issue where the objects using an energy source stopped working forever, if this source was removed once
- Players can now build workbenches at their home in Diamond City
- Build cables does not consume more copper
- Fixed an issue that prevented the correct generation of attacks on settlements
- Fixed an issue that caused incorrect calculation of happiness of the settlements
- The colonists are assigned to support weapons now appear next to the support
- The home of Diamond City now showing the available energy
- Repair items now consumes the right amount of resources
- Fixed an issue where the mate was unaware of the controls in the workshops
- Fixed an issue where the soils were destroyed after a save and load
We wish you a good download and enjoy!