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Armor: Zelda and Metroid will draw inspiration from didn't Recore any

Since it was announced at E3 has never talked much about the new Xbox One didn't Recore any exclusive directed by Keiji Inafune and her Comcept and created by Armor Studio. After the first few details released in June, through an interview with us site The Verge we learn today from Mark Pacini of armor that the game was created with the intention of creating a title of the type that are not done for a long time, a true " game for players ".

P explains that two sources of inspiration for the title are The Legend of Zelda and Metroid , a series he knows well having been in the past, the Director of development of Metroid Prime for the Nintendo; This tells us that the game will probably have a structure from action-RPG, but with a metroidvania component that we will open new areas of the scenarios as we get new powers and abilities.

Surely these words of hope for the future of the game, but obviously we can't know until we'll see it at work if they've done a good job. We just have to cross our fingers and hope to see it soon!