Star Wars Battlefront: SAYS reveals all the details about how the launch area
Once the landing area by a capsule, you reach out to enable the capture procedure. Your team will win the match if he can capture five capsules, or check out the most at the end of 10 minutes. If a capsule changing master, without a team to be able to defend it for long enough to catch her, another capsule will be sent to break the deadlock. Therefore, teams must take control of two capsules.
Drop zone is a mix of action and quick decisions, forcing rebel troops and the Imperial ones to stay alert at all times. Although captured capsules must be defended, players who remain still too long near their capsule run the risk of being hit by explosives or orbital attack.
"This decision goes hand in hand with our design philosophy behind many of how Star Wars Battlefront," explained Chief Designer Dennis Brännvall levels. "We want to promote an action-packed experience, hectic, that requires you to move continuously and quick decisions. Standing is not a tactic that pays. "
Capture the capsules, as well as giving the victory to his team, it also serves another purpose: obtain power-ups hidden inside them. Once captured, the capsule will begin to open up. It will take some time, but worth not to leave to get your hands on its content. But the choice is up to you. When the capsule conquered you are opening, another will land on the surface to another point and head toward the latter might be the best move.
In addition to taking these decisions, there are other ways to master the launch area. For example, use the droids and turrets present in your arsenal could prove to be a great strategic move. Since it is difficult to predict which areas you need to protect, to rely on improvised defenses as these constitutes a valuable aid. Place a turret and you feel your partner that this section is protected, or lined up a droid Viper to reveal where the enemies.
You're playing to the launch area on Tatooine, Hoth, Endor, Sullust or the design of maps required a lot of work in terms of gameplay to develop the main areas, in order to make the games more exciting and interesting.
"My favorite map in the launch area is that of the accident in the swamp on Endor. There are a couple of bottlenecks, but overall it is very smooth and hectic, with enemies that can attack from all sides, "says Brännvall. "The battle revolves around a transport GR-75 crashed, with speakers scattered throughout the scenario. There is a section with a waterfall village dominated by the Ewok, where you have to jump in the water to take the capsule, hoping no one hiding among the trees at the top waiting to help you out. "
We hope you enjoy exploring every aspect of the launch area, and of all other modes, the exit of Star WarsBattlefront scheduled for November 19. Keep an eye on the sky.