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Rise of The Tomb Raider will have a map 3 times larger than the original and no loading

In an interview with the Game Director GamingBolt of Rise of the Tomb Raider Brian Horton announced that the game will have an extension of three times that of the previous chapter, released in January of 2014, and to explore in full loads are not present. In fact, by his words (which you can read below) shows that to complete the whole game doesn't loads will be required of any kind, unless, of course, death or abandonment of the game.

" As the past Tomb Raider, we will have a continuous experience. Soon will start a new game, the player, if they will never die and will never abandon the session, will have a continuous experience throughout the entire game. We want to immerse the player into the game world as soon as possible and slide from mission to mission without any interruption , "Horton said the absence of loads within the game.

Regarding the size of the map instead stated:

"In addition to the story of Lara, which is very exciting, we're really excited about the new map size of Rise of the Tomb Raider . Our areas of exploration are 3 times more extensive than those of the last chapter and our graves are bigger. We are also engaged in what we call "nested puzzle approach", which means that there will be multiple puzzles ranging in turn to compose one big puzzle. We also introduced a new mechanics: the same way you can climb a tree and swim underwater, Lara will be able to deal with enemies and kill them from above or from below with these same movements. "

Rise of the Tomb Raider will be available from November 10 end One and Xbox 360 Xbox .