6 power: Turn 10 explains why rain and night different from all other games
From an interview given by Creative Director Dan Greenwalt has found that, for example, the effect of the rain will be quite different from that seen in all other games, as well as run at night will give the player a incredible experience and "claustrophobic", the night will surround the player literally. If we are running at 250 miles per hour at night we'll hear an incredible tension: "outside, beyond the headlights, there is nothing", for producer this feeling you aren't playing for other titles in the genre.Â
Run during the night will have a reduced visibility as in reality and if you add any rain, then the lead will be difficult because of aquaplaning. Basically if it rains a lot during a race, the player will notice the difference from run to run dry in the wet. Our car can happen to lose adherence to a puddle of water found on the ground and that will be the car that buoyancy effect that you feel when the vehicle passes over a layer of expanded water on the road. Â The rain will be a real danger and the puddles of real " traps " If you'll be careful. In practice c orrere in the rain will not simply increase the slipperiness of the path.
At the moment the information ends here but does not exclude that arrive from the other in the next few hours.