Clarification on Halo 5 from 343 Industries: co-op with Gold, in-engine graphics and split-screen
Passing to the other, instead, Frank O'Connor of 343 intervened on the NeoGAF forums explaining that all the images of the game published by the magazine are captured in-engine, then representative of the graphic quality of the title; Similarly, he promised at E3 will be shown only in-engine materials and in-game.
As for the matter of split-screen absent in the game, O'Connor explained that this choice was made because developers have thought the game-and not only the design but also the entire "simulation", i.e. parts of physics and AI-to shoot only at 60 fps. The split-screen would not maintain a similar frame-rate, and is therefore sacrificed.
For now it's all about one of the most anticipated titles of E3: refer to the coming days for more news!