Xbox One: new performance improvements developers
Regarding the news on the eSRAM, in an interview to the site GamingBolt the lead game designer of Dying Light explained that thanks to the latest update of the Xbox SDK One received from Microsoft the team could get some performance improvements thanks to better management of embedded memory: " The new APIs allow us to do much more with the ESRAM, things that developers have always wanted but were not easily accessible. This, combined with better tools (PIX) allowed us to improve performance and optimize the use of ESRAM ".
The PIX to which refers the designer is the Performance Investigator for Xbox ", a tool that allows developers to analyze your code and determine whether is more optimized for better performance.
The other news comes rather from a recent leak of console development kit, from which it emerged that developers now have the ability to use from 80 to 50% of a seventh CPU cores. So far the game developers could take advantage of only 6 of the 8 cores in the CPU, because the other two were available to the operating system. These two additional cores, one is devoted almost exclusively to speech recognition procedure: Microsoft now allows developers to take advantage of this extra power for their processing. Take advantage of this opportunity is equivalent to renounce any voice control function "owner" within the game (such as the dialogues in a RPG or commands to our companions), and shall remain in full effect and usable anytime voice controls of the operating system, such as "Xbox, go Home", "Xbox registers this element" and so on.
In short, a solution similar to that which has previously allowed developers to unleash the power of the GPU with surrendering the Kinect motion control; now, renouncing even the voice commands "owners", will also release additional CPU power.
This means that in 2015 we will see games from the best optimized performance and even more, a thing which is normal in the life cycle of that console in year-on-year, manage to be increasingly exploited by manufacturers of games.