The Director of Dark Souls II there talks about the improvements in the current-gen version
"If the resolution increases, the image quality improves. As a result, the amount of Visual information increases. In this way, the sense of discovery changes. You can see something in the distance and perceive the smaller details. In addition, the amount of information received from the eye in dark places will increase and I think this will lead to a radical change of the sense of immersion and realism to the game. "
Subsequently, Tanimura explains that the differences go beyond just graphics. It seems that even the Veterans of the old gen version of Dark Souls II can run into a new experience thanks to changes to the game:
"The position of the characters (NPCS) tends to be very influenced by hardware restrictions, but this time we are reviewing the position according to specific performance. For example, this will allow us to increase the number and type of enemies you will face players or increasing their ability to move. But we're not only increasing the numbers randomly, we are also changing their methods of attack. Turn that even those who have already finished the game can find themselves faced with a fresh title. "
Finally, the Director focuses also on the multiplayer section of the game, stating that the software house "he's going to put a new set of situations which, because of hardware limitations, could not reach before. Further details will be provided in the future. "
We remind all that Dark Souls II: Scholar of the First Sin will arrive on Xbox One from next April 3, 2015 4. The title will include 3 DLC released so far called " Crown of the Sunken King", "Crown of the Old Iron King" and "Crown of the Ivory King" and a new set of unpublished content.