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A new video and details about the battle system of Final Fantasy XV

Hajime Tabata as the director of Final Fantasy XV , played today a question-and-answer session during which he wanted to reassure fans about the characteristics of the game and especially the combat system. Here you in succession the major details that emerged from the event, followed by a new gameplay video.

  • One of the concerns of the players is on the fact that you can hold the guard button constantly to avoid enemy attacks: according to many this would make it too easy fights. Tabata has chiaritoperò that such skills will consume MP, so cannot be used indefinitely. You will have to interpret the game situations, understanding when it comes time to attack and when, on the other hand, it is necessary to keep a low profile, limiting itself to evade enemy shots. During the game, moreover, we will never be invincible. There will be attacks that you can avoid not so normal, however there are techniques that we can use to help people.
  • When you press the attack button, the system will automatically play combo; We will then be good us to finalise the exact sequences, using directional keys, in order to bring to fruition the most powerful combo. The title will also have to counter-attack techniques.
  • You cannot change the settings of the combat system controller.
  • In the game you can jump as well as run freely during exploratory phases.
  • The weapons will be chosen by ourselves before going into battle. You can use a single primary weapon, but during the game it will be possible to use other combat techniques.
  • We explained that pressing the attack button will invoke the standard combo case similar to Final Fantasy Type-0 . However, the new combat system will be different.
  • During the game's development, programmers will remain in close contact with the fan, taking into consideration the feedback from the community.

We leave you now in the new movie, about the gameplay of the title.

MX Video - Final Fantasy XV