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The work behind the cutscene of Halo: The Master Chief Collection shown in a video

In this video from the presentation of The Master Chief Halo Collection at the recent San Diego comic Con, the guys at Blur Studios illustrate all the main stages that are used in the creation of new cutscene from the famous saga, remastered for the occasion and made it incredibly realistic.

In this movie, in particular, we see how the character Miranda Keyes, key figure in Halo 2 and Halo 3, has been developed by developers through the various stages of planning, starting with a first draft until polygonal a virtual subject because such animations, aesthetics and facial animations is extremely similar to a hypothetical real counterpart.

We leave the trailer below, remembering that the release on Xbox One of Halo: The Master Chief Collection is set for November 14.


MX Video - Halo: The Master Chief Collection