Codemasters us GRID San Francisco Autosport
Knowing how to manage every single curve and be able to tackle decisively the frequent up and down sections that characterize much of this path, in fact, are skills that the player will be called to master right now. Choose, for example, if race at full throttle in order to exploit the momentum conferred by numerous gradients present may prove to be a double-edged sword because of the car in difficult landing, but likewise also overly cautious behavior and little inclined to risk could lead us after a few minutes already in the queue.
It was also confirmed the possibility to race through some of the most charming places in San Francisco, as the Oakland Bay Bridge , the District of Market Street , the famous downhill Street Pacific Avenue , the Transamerica Pyramid and several other key locations in the city. The artistic director Nathan Fisher finally wanted to highlight research that inspire developers deeply at the surrender stage San Francisco obtained in 2008 with the first Race Driver Grid , while taking advantage of new programming techniques to impart a feeling even more immersive and realistic to the new circuit.
"We all agree that we retrieve this track again in improving it further GRID.ROW Autosport, thanks to all the fruit from the 6 years that we spent to sharpen our EGO engine." Nathan said.
"Honestly, we can say that we are now able to obtain the same scenic impact which we had already studied in 2008 for this setting, and with the addition of a new lighting system, a new technology post-process and a renewed faithfulness of the track we were able to achieve an even more profound visual experience and credibility. San Francisco has become a benchmark for all other cities where we have developed our own paths. "
We leave you with two panoramic images showing the track in question: Please remember that GRID Autosport will be released on Xbox 360 since June 27 .