Evolves: insights on Trapper
By choosing to play the Hunter Trapper Griffin. He is considered an extremely vital member for the team since it will have the ability to track where exactly is the monster by sound posts, having been driven into the ground, to chart the position of the creature is displayed even on the radar of his teammates. Griffin will be equipped with a limited number of these posts, so you must plan well where to position them.
Griffin also will be holding a rifle equipped with a Harpoon that emits a current of energy that can paralyze the Goliath. Once immobilised the monster, teammates will attack him with more ease. However, when we'll shoot with this rifle and Harpoon immobilizzerĂ the creature from escaping, the latter may defend themselves trying to attack Griffin and is then crucial will be cooperation in the team. Agree that the three players belonging to other classes attract before the Goliath to a place more closed and, after having succeeded in this aim, give the possibility to Griffin to shoot with his Harpoon gun to immobilize the creature. This is because the Goliath being sizable, has limited movement in cramped places.
Griffin would not be a Hunter if he had some kind of offensive weapon, and its arsenal includes therefore also a handy medium distance submachine gun useful in more challenging situations or for sudden raids.
Finally we can enjoy another important skill known as "Mobile Arena" shared by all hunters. When using this ability, you will form a sort of great force field in the shape of a dome that will house the Goliath. However, this ability can only be used in the first stage of evolution of the monster, when there will still be too big. The only way that the Goliath may escape this field will render harmless the player creates the forcefield.
To follow A couple of pictures depicting Griffin depicted with typical clothes from Hunter.