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New information for Evolves, details about the Assault class

Through Game Informer we learn of other details about the promising action game of Turtle Rock Evolves . First, the same developers define the title particularly complex because it contains fundamental will be sessions where shooter cooperate and which will be characterized by stages in first and third person. As we know the game will feature a team of four players who impersoneranno as many hunters struggling with a creature controlled by a fifth player who became increasingly powerful during the games.

For the firm's co-founder Phil Robb, Evolves we will not be alone in the universe and the colonization of planets will represent one of the main themes of the game; the title will be a real battle for survival . But to defend ourselves from any creatures that inhabit the planets have to be fitted with special equipment that make a distinction according to the class that we at the beginning of the adventure. As mentioned in the previous news , there will be four classes to choose from: Assault, support, medical and Trapper (Hunter with traps) and from the latest information disseminated today we discover the names of the characters that belong to these: Val will belong to the class Doctor, Markov to assault, Hank to Support class and, finally, Griffin to the traps.

Today it provides an in-depth description of the assault. One of the members of the Assault class is Markov, a cyborg orbo which could represent an excellent choice for fans of shooters. His task in the team will be to inflict as much damage as possible to the Goliath. Will the character with more health and among those who collect better enemy attacks thanks to its Constitution more leathery than other members of the group.

Markov prediligerà open face confrontations, and on offensive will have two main weapons: stun gun with shots that hit at close range, useful against enemies that are neighbors, and an assault rifle to attack beyond the reach of the gun. Useful is the use of a personal energy shield.

However, Markov describes not only how a character all muscles that faces the unfortunate turn solely against each other and will have no long life if it will act as a "lone gunman". Markov will be effective if will work closely with the team. Weapons and abilities of Markov will be even more powerful if used in combination with the skills and tactics of teammates, and knowing when to confront an enemy or when escaping is essential for success; State Turtle that developers must play in an "intelligent".

You can also study different strategies with other gadgets in the possession of the character, as proximity mines that can be placed in particular points of territory as real traps or to close. These electrical charges turns on the enemy.

All members of the assault, not only Markov, will be equipped with shields that provide additional protection from enemy damage, but it will be important to understand when to activate and to How long will these protections.

To follow A couple of pictures depicting Markov.