A handful of details for the multiplayer competitive sector of Destiny
The Fund's competitive multiplayer games of the title will be "faster" and "more deadly" if compared to those of Halo, then we are talking about an extremely frantic multiplayer. Players will have no chance if they are not moving fast and shoot, is basically a mode that does not forgive, says Bakken. Over time there should be a balance of weapons in order not to create large gaps between one player and another. With regard to the health management system, each player will have a shield self-healing energy that, once consumed, will affect the health of the player: something very similar to that seen in Halo.
The maps will be developed with the same care with which they were made, and Halo ones will feel familiar to fans of Bungie productions; will also have all an element of verticality, in order to exploit even the structures that extend in height as well as horizontally.
As for the insert mode in competitive multiplayer, this is not done through a menu but will be more integrated into the game experience of the countryside, much as happens also for public cooperative events to which you can add simply by going into the venue. It is not, however, been made clear how this will work, however you can customize deeply matches.
Bakken ha anche spiegato come funziona il sistema di chat vocale nel gioco, dicendo che il team vuole assicurarsi che l'esperienza di un giocatore non venga rovinata da persone che non si conoscono. Per questo, i giocatori potranno comunicare solo con altri giocatori della loro squadra. Tuttavia ci saranno altri modi per comunicare con giocatori non appartenenti alla propria squadra, ma Bakken non ha voluto approfondire. Così come non ha rivelato se sarà presente una modalità competitiva in split-screen. Il comparto multigiocatore competitivo dovrebbe supportare fino a sei giocatori per squadra.
Al momento le informazioni terminano qua, vi aggiorneremo nel momento in cui ci saranno altri dettagli.