Dragon Age Inquisition: new information, pictures and early video of gameplay
By
Giuseppe Genga / Neural
P 1 set 2013 09:16
- Qunari -selectable between the races from the player to the protagonist, you can also choose the Qunari cuckolds, already seen in Dragon Age II. As with all other races we can create our own male or female character, and a previous screenshot there showing just a protagonist Qunari.
- Agents -everytime I'll keep a stronghold to make an outpost of the Templars, will have access to agents: troops trained in various skills that we can send in various regions to carry out specific tasks, a bit like the killers of AC: Brotherhood. For example we may stumble into a Valley covered by a lethal gas, be resistant to our group of Heroes: in this case we will be able to send a team of specialized agents to seek the source of gas and close it so he can find out what lurks in the Valley.
- Frostbite 3 -in addition to donating to the title graphics look extremely realistic, SAYS engine will allow us to use the distruttibilità of the environment as part of the gameplay. For example, if we were to bump into a group of archers on a wooden bridge, we can decide whether to attack them directly or bring down or focus on the bridge to kill them indirectly.
- Dialogues -in Mass Effect wasn't always obvious what would have been the result of a reply. For example, selecting "shut up" could lead to a violent act. From we will have the opportunity to read in advance what will be the consequences of each choice, but only if you want. Those who prefer the old system may choose to hide this information.
- Tactical Sight -in will see the return of the Inquisition visuale dall'alto tactic of Origins. During the fighting, players will be able to pause the action and, with a view from above, assign tasks, powers and behaviours to peers and decide better what actions to take. Who prefers to devote himself solely to the action, leaving his teammates to the care of the IA, you may do so using only third-person view.
- Enemy Level -in the game the enemies will not be adjusted automatically to our level. This means that you will be enemies at the beginning of the game we face because we are too weak, while others that at the beginning we were given by wire twist will be swept away like dry leaves when they meet after having risen considerably.
- Healing -the members of our group will not heal over automatically at the end of each fight. This means that we must always keep under control potions and spells in order to be able to treat them during our adventures.
- Fix -there will be different levels of difficulty to allow each player to adjust the title to its liking, there will also be several options to enable or not certain features, such as the ability to hurt or be injured accidentally by our own comrades during combat.
- Map Size -the game world will consist of regions with very different environments. One of these, Crestwood, will be world's largest Dragon Age II, and it's not even the largest of the game.
We leave you a video and pictures, reminding you that the title is expected in 2014 on Xbox Xbox 360 and and PS4.
MX Video - Dragon Age: Inquisition