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Microsoft: Xbox reputation system One is retaliation

At the beginning of July we had spoken of the Xbox One's reputation, which aims to isolate the colluders from those more honest or sports: on that occasion many advanced the suspicion that this system could be used by those who have defeated to give us a bad reputation, simply in retaliation. Apparently the system svilupaptori have thought of that.

In a lengthy article published by Arstechnica , the senior program manager Michael Dunn explained that the system will use a system of weights that will lower the reputation of someone only when signals arrive from a large number of players, all different from each other: If we play with the same people and they constantly give us reports of negative reputationThese will be ignored. If the same thing will be done by most people who meet online, regardless of whether we won or lost the matches, then these "votes" will have more weight and may affect more in our reputation. Dunn has explained that, for a player with a positive reputation, will help "hundreds of thousands" of reports to lower significantly its reputation.

The system is also designed to identify people with a "best judgment", whose evaluations will be taken into greater account than the other: while not entered in detail, suppose if a player gives negative votes to all players against whom he loses, his judgment will weigh much less than that of a player who assigns negative and positive votes in a more balanced and consistent.

We discover that the reputation of the players will be stored with a number ranging from 0 to 100, but this will be seen rarely since most times this number will be translated into an assessment as a "good player" or "evitatemi".

Another interesting information is related to the fact that now the games themselves will be able to send to Live an evaluation on our behavior. For example, if developers have put into play a system to understand when a player uses unfair methods, you disconnect from the game while he is losing and so on, the game may decide at some point to communicate to Live "this is an unfair player" or, conversely, "this is a good player." Those reports will be used by the Live to change the player's reputation. We don't know yet if there will be games that will decide to exploit that system.

Regardless of whether a game exploit or no such possibility, the matchmaking will always mind the reputation of players trying to play together those with similar reputations so that an honest player should not never collide with an incorrect or vulgar. To find out if this really works, we'll have to wait to start to play online on Xbox One.

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