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Quantum wagon: Phil Spencer discusses the relationship between gameplay and live footage

Phil Spencer of Microsoft has expressed about Quantum Break praising this promising game under development at Remedy. Spencer said that the authors of Alan Wake will broaden the boundaries between real and computer game action in the minds of players. The title will follow the trend launched by Defiance further deepening the relationship between gameplay and live footage. For Spencer Remedy has always been between the software house more adept at telling a story; the best Remedy is, in fact, the narrative as it is also seen in Alan Wake.

For the General Manager of the House of Redmond is therefore important to mix the interactive component and live footage: in practice we should look and act from each other while the two aspects will influence each other. This is the overview of Spencer.

We hope that during the E3 is shown the gameplay of the title and explained in detail the dynamics of gameplay.