Making Of the MotoGP 13 MoCap
Milestone , the largest Italian company engaged in the development of video games for PC and consoles, specialized in the field of racing games, announces the use of "Motion Capture" technology inside MotoGP 13 scheduled for June 2013, through an exciting video for ' Making Of '.
Box in fibrillation. Riders ready at the start. Stunning diamonds on Pit Lane. The thrill of MotoGP. It is exactly this mood that the Milestone development team wanted to recreate within MotoGP 13 Motion Capture technology used to achieve the purpose.
"We wanted to recreate exactly the atmosphere inside the Pit Lane and inside the box, immediately prior to the actual race. We have, therefore, in a first phase gathered several videos and reference images of typical sites where the action takes place and we analyzed to try to figure out exactly how to play within the game. Later, with the help of a team of experts-like that of AUDIOMOTION STUDIOS in Oxford and one professional stuntman – we have entered into the heart of the work, "explains Luigi Cross Game Designer MotoGP13.
"Usually in scenes recorded on motion capture actor is the only moving subject, in the case of MotoGPTM13 we had to integrate the dynamics of motorcycle and rider in order to replicate in the most faithful possible falls of a motorcyclist. It was then created a replica of a MotoGPTM chassis on which sat the stuntman and both were pulled/fired/accelerated and everything needed to reproduce the real movement of a pilot on his motorcycle. To decide which scenes record was done a long research work by identifying the video falls, the festivities and the movements more typical, famous and peculiar of the pilots of the MotoGPTM "continues cross. "In addition, each driver has 5 available guide styles and different 5 ' poses in motion ', both linked to the driving position inside or outside the hull; a total of 50 different States. In each frame in physics provides animations about 20 input parameters (speed, acceleration, angle fold, opening clutch, angular momentum, etc ...) from which they derive, 1,000 index that, in each frame, each driver has at its disposal 1,000 different conditions and infinite progressions from one to another. In MotoGPTM13 it will be impossible to see at the same time two drivers within the same curve, in the same pose, "says cross.
"Finally, The post-production phase in turn was challenging, but the satisfaction of being able to see the animations come to life in the game, to see how the control system handles various dynamically exultation or critical moments according to in-game performance was a satisfaction. We are confident that the player will receive the feeling of being a real pilot and will breathe in deeply the adrenaline-charged air typical of a MotoGP race, "says cross.
Under development at the Italian MotoGP Milestone 13 will be available by June 2013 for the Xbox 360 ® video game and entertainment system from Microsoft, Windows PC, PlayStation 3 and PlayStation life.