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Xbox One: retail sources explain how will the sale of used shops

While waiting for Microsoft to officially clarify the topic, begin to arrive the first unofficial news about how the buying and selling of used on Xbox One . The British site MCV has indeed received from sources within the retail sector some interesting information: we'll look at them together.

Note : what follows describes only transactions with stores. Microsoft has confirmed that it will be possible even transactions between private individuals, but for now we don't know how this will work.

Underlying all the mechanism devised by Microsoft there is an assumption that also responds to the question "why are complicating something that so far has been very very simple?". Soon says: for every game sold, Microsoft used that the Publisher of the game are a percentage of the price paid by the purchaser. Part of the earnings of the vast business of used, which today end up in his pocket only to retailers or individuals selling games, will go to producers of Pocket games and console.

Let's understand how it will work. The player comes into the shop and will give the game salesman who wants to sell; This will only be possible in those stores that you will be equipped with an appropriate it infrastructure provided by Microsoft, then probably the only large chains. The salesman will record the game as sold, and this will be automatically deactivated by the player's account that is selling. Apparently the player will not provide their data Live because the system can deduce them from the game itself, imagine using some kind of serial code that changes in each copy of the game. The system will identify the user who bought that particular game, and stops from his profile.

From here we can now understand the motivation of what has been said by Phil Harrison, i.e. that the console you must connect at least once every X hours (he suggested 24 but Microsoft argues that this period is not yet defined): this will serve as the Xbox One can verify if licenses are still active games or have been disabled as a result of a sale. If the user is not connected, the console would not know if a game was sold and would continue to let them use without problems. Of course, the connection mechanism every X hours applies only if you plan to use the console. If you leave off for several days because for example you went on holiday, it will not be a problem: the important thing is that there is free when you turn back on after this period of inactivity.

The retailer can then resell the game just "bought" at the price they want, but the system is made so that both the Publisher of the game that Microsoft will get a percentage of the sale price, while the rest will go to the store. Compared to the current model, therefore, the retailers incasseranno less per game used unless obviously second-hand prices rise, which would make it a little convenient buying players.

Mixed news coming though from Console Deals site, which States that the "heavy tax" owed by seller to Microsoft and publishers will be of 35 pounds (40 euros) for every game sold: it is possible, however, that you are mistaken, because if it did it would mean the death of the second hand market because shopkeepers would not almost nothing from the sales. The manager at GameStop seemed very optimistic about the mechanisms put in place by Microsoft, so this assumption may be false.

None of the information you have about trading instead between individuals: we are waiting for news.