All the information that emerged about The Evil Within
" There are a lot of survival horror games nowadays, but what I want to focus on is to have the perfect balance of horror and action ," said Mikami. According to the producer, the game should appear as a perfect mix of adventure, action and scary scenes that will take the player always anxious.
The goal of the developers is not to prevail the adventure action or vice versa, but creating the right atmosphere in balancing environments every aspect to make the product unique.
Going back in history, we realize that we will make progress, the more we will understand that the affair will go beyond what we can imagine. Nothing is taken for granted.
The title, developed with the Tech 5 graphics engine by iD Software, promises to be very fluid in the gameplay with a story that will be brought forward in the dark and disturbing settings, as defined by Tango Gameworks. Dynamic lighting also promises to bring out the shadows and light produced by game creatures.
From a demo released on the occasion of the announcement of the game and commented by lucky present at the event, she learns that the character designs chosen by Tango Gameworks should not disappoint those who is fond of the genre. Since the game's initial logo, you can imagine how the product can be "disturbing" to some extent.
The demonstration allowed d try the system in a location called Perth House where it was possible to see how the view of the protagonist, detective Sebastian, resume that already seen in Resident Evil 4, our alter ego, seen in the third person but slightly sopstato on the left. Even the movements seem similar to those of Capcom's horror saga as well as gunplay.
As regards, however, the game interface, this will be reduced to give the player the feeling of complete immersion in the affair. For example, the energy will be represented by a very thin bar situated at the edge of the screen. Â During a firefight, you can change your secondary weapon, and with a push of a button to invoke the menu objects that will include, for example, syringes that will restore your energy.
Among the enemies will be including rotting beings that will move in a manner similar to those seen in Resident Evil. We will also have fast enemies will attack us in a group or alone depending on the context. Useful will be the right analog that will change your view allowing us both to see what happens around us that to aim more accurately the enemy perhaps by shooting him in the legs, head, limbs and so on.
Not only we can defeat enemies with firearms, but we will have the opportunity to use some traps that we along the way. The traps consist of a kind of mines that could explode to hostile creatures. This will give the opportunity to implement different strategies making the gameplay more varied. According to what stated by Mikami, it will be up to us to decide when it will be better to face the enemy, or give us this legs when we will see that the situation will get worse.
There are scenes that are able to increase anxiety in the player. As often happened in other productions, such as known under the name of Silent Hill, the action or the typical zombies who breaks a window shattering scenario, to literally blow up the player from my chair, but some moments of high tension. At one point of the demonstration, in fact, shows a scene in which a doctor has died, which seems harmless now comes out of his body a gruesome-like creature that resembles closely the slimy and disturbing nurses Konami title.
Even the hospital, always seen in demonstration, resembles closely that of the first two episodes of Silent Hill. It is in this hospital that begins the story, a violent mass murder for which it is called to investigate the detective Sebastian along with his partner and other policemen. There is a real nothing short of surreal scenario where the polizziotti sent previously are no more, now that beef on the ground. Don't you understand what happened but we understand that you're going to encounter something terrible that will mark the protagonist's mind.
Realizing the nightmare that is experiencing, the protagonist begins to proceed to a control room where it can see, probably through the cameras, what happened earlier and realizes that a mysterious and unidentified powerful force has the ability to smaterializzarsi and instantly kill every victim. Unfortunately, the detective doesn't even have time to unravel the ideas that this entity is about to attack him, the protagonist faints and finds himself tied upside down from the ceiling.
On his awakening is a gruesome scene: a humanoid is squartando of people including the colleague who was with him at racato. After he managed to free himself, the protagonist begins to turn around the room trying not to get notice from the creature and managed to reach the stairs to escape. Just when you think they have escaped the danger here is that an alarm is triggered that unleashes a true hell. Chilling creatures that begin to chase the protagonist creating sequences and adrenaline high voltage.
However, the protagonist doesn't give up and continues to flee until you reach some narrow passages and dark, surpassing even traps that the slow and the spoils, but some damage. At some point hear the screams coming from afar and the sound of a chainsaw that destroys the environment. The whole thing ends up in a succession of exciting scenes they see the arrival of a violent earthquake which destroyed almost completely the setting when Sebastian finally manages to escape from the hospital.
Developers take to clarify that these scenes are interspersed with other quieter but even more disturbing at the same time in order to immerse the player in a story full of mystery. For The Evil Within represents a continuing evolution
The title will be available in the current console and 2014 on new-generation ones as was confirmed in a recent interview.