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New information on Dark Souls II

After having shown the first video on the gameplay of Dark Souls II , here come the first juicy information about the game that promises to be even more appealing as the atmosphere of the previous chapter of the saga. First, the developers have stated that the look and feel of the title has been improved compared to the first Dark Souls: this was one of the main goals that the development team had placed even before you start the production of the title. We can, according to said, noting improved texture and a more dynamic lighting system.

In Dark Souls II will return one of the features most appreciated by fans of the predecessor, namely the presence of outbreaks that will once again to regenerate the health of our alter ego and save the game. As regards, on the other hand, the combat system From Software has ensured that it remains intuitive with immediate snatureranno not control the series. Many of the main features of the first game will appear in this sequel just to make players feel "at home", say the developers.

Certainly dragons are a key element for the history of the game and will meet on several occasions, he added the manufacturer Tak Miyazoe, referring to the number of winged beasts who are seen in the trailer. One of the key elements of Dark Souls is a way to tell stories, and that we will find in this sequel should not disappoint expectations.

The artificial intelligence of the enemies has been revised; now they will be much more attentive to our attacks and some of them pretend to attack us by surprise. Therefore essential will keep your eyes open at all times of the combat against every creature. In short, the surprise effect will not fail in the battles that we will face.

The developers claim that the enemies also behave differently from each other, making it much more responsive than ever before. Unlike the original game, these will not so easily their "Achilles heel" giving the player less likely to be attacked in their weak spot. In the video, it shows an armored enemy that has launched the player back after he was caught from behind: This means that even if we a good strategy to hit the enemy, we will never be sure of succeeding in the company until the latter will not be permanently dead.

With these details we want to let developers know that playing Dark Souls II we feel continually taken from a State of anxiety since at every step that we will continue on the adventure there will be never sure on any twists that enemies can provide.

Some enemies will be new addition: there will be one, whose name has not been revealed, able to break through walls and doors. Here comes into play the effect from "heart": walking down a hallway or within any building where you might think there is none, that's popping up on the spot potwora ready to hinder us.

The road that we will follow not only will be hampered by enemies, but also from traps that we should avoid making the game a challenge.  Regarding scenarios, many will be lit solely with artificial light sources such as flashlights.

From Software has added that the team is working hard to bring the title to a "liveliness" that was missing in the first Dark Souls. Also regarding the online you will make great strides compared to the past through new features that certainly will appeal to fans. Developers have taken into consideration the feedback from players to achieve a better game in all its peculiarities.  Dark Souls II will, in short, a fresh experience while not abandoning its roots.

Waiting for other information that should not delay to arrive, please note that Dark Souls II should be available in stores by year's end or in early 2014. Do not exclude a landfall on next-gen consoles, but on this issue we will know more certainly in the coming months.

Ne approfttiamo to join with the revelation of the gameplay is made by IGN, this time more easily visible on YouTube.

MX Video - Dark Souls II