CD Projekt: The Witcher 3 will focus on the tactical aspect of combat
Platkow-Gilewski explained that in order to do this, you're trying to push more on the tactical aspect of combat, to give the player the feeling of having everything under control what happens on the battlefield, and one of the ways to achieve that will improve the camera: "We always fighting from the right angle, distance and perspective, so that you are always aware of the enemies around you. If you communicate with each other and decide to accerchiarvi, you can clearly see all those who will be around and behind us. "
" There will be situations where someone attacks without vche you were able to see it coming "-continues Platkow-Gilewski-" the enemies move around you and you will move, but it won't be hectic and chaotic. It will be a slow walk, like a slow dance. With swords. For all the enemies we are adopting real combat techniques and very valid. We have some experts in our team and we also experienced stuntmen. But the technique of Geralt's is like a sword dance. Will have spectacular movements that you would never in a real fight. It's different. It's faster and stronger than anyone else, so his fighting technique is different. "
It seems that the guys from CD Projekt have great aspirations for The Witcher 3: Wild Hunt : we hope that this will lead to a deep, vast RPG and enthralling as rarely happens to see.