505 Games Announces Takedown: Red Sabre, the former Creative Director of Ghost Recon
First, the author of the game is Christian Allen, creator of tactical FPS historians as the first Ghost Recon and Rainbow Six and Lead Designer of Halo Reach. In short, a person who in fact knows the shooter's done her. The game is developed by Serellan LLC, a company that Allen himself has founded with the aim of creating this title.
The intent of Allen with Takedown: Sabre Red is as simple as it is ambitious, nowadays: create a tactical shooter in enclosed spaces and linear not giving into vogue the mechanics of the first Rainbow Six series titles and SWAT, where every move has to be carefully planned and they end up with a bullet probably means lose the pens.
There are some indicative sentences of this, straight from the official site of the game:
" In recent years, the shooter you are approved. In the past there was a wide range of different games to choose from, by action titles run'n ' gun to tactical shooter and reasoned, but today most of the shooter to follow all the same models, refined linear levels, health and "cinematic experiences." The tactical shooter with a schedule are almost gone completely atturata in recent years.
Takedown: Red Sabre aims to change all that. This game, spiritual successor of games like Rainbow Six and original S.W.A.T., will focus on realistic reproduction of arms, teamplay and locations from the guerrillas. To succeed in this game you have to act calmly, study your moves and execute them to perfection. If you are affected, there will be consequences. You won't be able to hide behind a wall while waiting for your health you regenerate. If a member of your team is shot down, you will have to analyze the situation and give orders to the remaining members still to complete the mission. Don't expect the game chooses for you the action plans and tools to use-it's up to the player to make sure the team is equipped and ready to achieve the goal.
Insertion points plan and way forward before entering, scenario by equipping your teammates with weapons and equipment of your choice, and then run the mission. If one of your will be killed, you've lost forever with his valuable experience, so be careful! The arrangements include single player, co-op and competitive multiplayer.
If you are a fan of old-school shooter in which reason was more important than running, shoot or add perks, or if you are simply looking for something different in the shooter, this is the project for you. "
We are sure that many of you may have read these words with extreme pleasure and on paper seems something very interesting, able to return the feelings of the tactical shooter beginning 2000. The game is set to arrive on the PC first-person-view, on PS3 with third person view while it has not yet been decided what kind of view which will be adopted on the Xbox 360. We will follow with interest the title and you will every news; Meanwhile here's a video taken from a pre-alpha version very unripe and a series of images.