Tomb Raider: released new details on the multiplayer section, shown in video
In fact, according to recent statements by the General Manager of Eidos-Montréal Stephan Of Astous, for him it was a real privilege to be able to take your project by generating a multiplayer segment completely from scratch to make it fresh and appealing to fans.
The team managed to readjust some key elements of the single-player campaign in the various multiplayer modes to obtain, as said, a great result.
The multiplayer will allow industry to eight players divided into two teams to face off each other. In all five maps will be present at the time it was unveiled only one called Chasm. How should be minimum three, you know the Deathmatch and Rescue, where a team will have the task of bringing of medipacks in certain locations of the map while opponents will try to delete it to prevent rescue arrive.
Specifically, how will the survivors confront the Islanders. Of course depending on the mode chosen there will be certain tasks to be performed. The scenarios will present many obstacles to be avoided so as not to drop the premature deaths, but also objects that must be exploited to prevail over the enemy.
Each player will have to show its capacity to adapt to the island and interact with their surroundings. Interact with the environment is one of the fundamental characteristics of the sector, say developers. The scenarios will be filled with ledges and cliffs to grab onto using the Pickaxe which will also serve to kill an enemy behind hitting him squarely in the head. They also scattered barrels of explosives that can be detonated, the passage of an enemy, even from a distance using the bow with arrows.
Each team, at the start of the game, can choose a precise number of weapons to be carried in accordance with your preferences. Beyond the arch, among other weapons include a rifle (it is assumed that recharge after full discharging of three bullets), a pistol, an assault rifle, a grenade launcher and explosive grenades. At a time when we will be hit by an opponent, the screen will turn red representing the blood of our alter ego, Important at that point will be keeping behind an element of the scenario in order to regain strength.
The arch will be a very important function with clashes at a distance, but if we fail we will give a chance to the enemy to get closer and this weapon at this point, it will become almost useless since it is not designed for the clashes. The clashes will not be too frantic because Tomb Raider in itself is not a third person shooter, is environmental exploration that will make the lion's share. More often than not will be crucial to take the enemy by surprise maybe walking behind thanks to many turnoffs that the scenario we propose. Knowledge of each map so has its importance.
For example in Rescue mode, the sopravvisssuti will need to scour all the map to retrieve the medical supplies that will be brought into predetermined points of location, of course the faction must prevent it. The game will last about 10 minutes in all five packages will be retrieved. The traps scattered in this scenario mode, will be really useful. Explosive barrels and collapsible floors that give way under the feet of the victim to turn or other traps that will impede the visibility to your opponent.
Thanks to the so-called "survival instinct" will be able to ensure the enemy after seeing him surrounded by a kind of glowing red Halo a little like multiplayer in Left4Dead .
After testing the mode, the developers are satisfied with the results, sure that players will be.
Awaiting other details we leave a couple of videos that let you see the characteristics mentioned.