Tomb Raider: multiplayer details from OXM
Secondly Dave Rudden of OXM points out in his article that the fans of the saga won't have to worry about choosing from the developers that you've entered that mode and that the main campaign will not be utterly neglected. This thanks to the fact that they are two separate teams to take care of the game.
Despite the multiplayer will be based primarily on how already exploited in other games such as the classic team deathmatch, according to information reported does not risultarà never trivial thanks to some variants and charismatic characters that will play during the match. In multiplayer mode, such as the classic deathmatch, you can dress up as Lara Croft.
The creative director Noah Hughes justifies the fact that being a girl "solitary" historically, Lara would not have accepted to have her followed a cohort of classmates who would have followed in shootings or any other adventure. Playing team Deathmatch of the survivors will face a group of very dangerous island inhabitants, called "scavengers." Who will win two of three matches.
In addition to team deathmatch was included a mode called "Rescue", where a team will have the task of bringing of medipacks in certain locations of the map while opponents will try to delete it to prevent rescue arrive.
Will also feature a mode called "Cry for Help" in which players, reportedly, will explore the map settings careful looking for particular objects.
The developers state that the maps, although they are open and arranged in such a way as to make interesting exploration will not be huge and especially wasteful, but full of traps to avoid and contingencies of any kind to make matches more eye-catching and different from one another. For example, scenarios will be full of traps that will sprout off the rocks, also operated by the players to hurt their opponents, or walls from Leapfrog, unstable surfaces but what is interesting is that in the location there will be items that can be completely destroyed as even entire bridges that will impede the passage from one area to another on the map. Destroyed a bridge, the player will have to try a different way to achieve the goal and here enters the dance environment.
A notable feature is that each match we will gain experience points that will customize the characters to make them different also in features. At the beginning of each match we will have the opportunity to choose our arsenal that no departure not much from that used by Lara in the main campaign. Available a primary weapon as the arch that also will be used to distract the enemy and various types of grenades, there will be even an axe that will also serve to climb and facing an enemy melee.
Although many would not be happy to learn that the developers have posted in certain parts of the multiplayer of quick time events, the development team assures that this will not be trivial but was included for the right reasons that understand playing at various sessions. It was revealed that when will kill a player of the opposing team, will finish it with a brutal move and always different.
The magazine finally confirms that during the CES- Consumer Electronics Show , the first major exhibition of waiting by 2013 8 to 11 of the current month, more details will be revealed; we remain waiting hoping to offer movies showing how.