The matchmaking of CoD BO II is based on latency and pings
By
Ruben Trasatti / DarkAp89
P 26 ott 2012 12:06
This type of matchmaking should then go to solve some problems of previous online COD, as the frequent migration of the host, the delay in carrying out the various actions because of lag and disconnections in General. You just have to check with pad in hand once the title will be released on the Italian market.