MondoXbox

Live your
passion!

The matchmaking of CoD BO II is based on latency and pings

David Vonderhaar at Treyarch, through her Twitter profile , he declared that the new matchmaking of the upcoming Call of Duty: Black Ops II will be based solely on ping and latency of individual players and will not be determined by the regional filters: This means that now the search will be open to all the different types of rooms, no longer based on the nationality of the players, and that the game will try to connect to the game as possible in terms of connection.

This type of matchmaking should then go to solve some problems of previous online COD, as the frequent migration of the host, the delay in carrying out the various actions because of lag and disconnections in General. You just have to check with pad in hand once the title will be released on the Italian market.