Darksiders II: new information from NeoGAF
By
Giuseppe Genga / Neural
P 17 lug 2012 08:55
- The game presents a balanced mix of fighting extremely fluid (not only dodges and parries, attacks), exploration and puzzles
- The game world will consist of four main areas, each of which are as large as the entire first Darksiders. This makes the title four times larger than the original.
- The main story will last over 25 hours , and this will add oodles quests and works
- The evolution of the character will be deeper, with skill trees and customizable accessories
- The death Knight will be available from the beginning of the game and will traverse the game world more quickly
- The game has no screen tearing: what we have seen in footage of GameSpot from San Diego Comic-Con was due to problems in capturing video
- The game will be on one disc on Xbox 360. This thanks to the fact that the title will not be pre-calculated movies as the first game but all the cut-scenes are rendered in real-time by the game engine.
- There is a Diablo-style hardcore mode 3, called " Nightmare Mode " or "Nightmare Mode". Here he died once it will mean having to restart the entire campaign from the outset, whether or not you are ddove
- In environments will exhibit a large amount of items and weapons to find. Some of these are very rare, as arms held to be "fed" with particular objects in order to level up and gain new skills
- There will be a system of Exchange of objects between players
- There will be a system of fast travel : at any time you can teleport to a location on the map already visited
- Present the New Game + having completed at least once. You can restart the game with all items and advances gained, enemies will be more difficult and you will find these weapons only in this mode
- In addition to normal combo weapons have special attacks specific to each
There is now little more than a month for the release of the game in stores: we will update with any news!