GOW Judgment: modified controls for the high difficulty
By
Ruben Trasatti / DarkAp89
P 13 giu 2012 10:36
From the findings so far, steps have been taken to control schemes for most FPS have a reactivity: Unlike the D-Pad, press Y to change weapon would almost instantly, while pulling the grenades with LB will no longer need to wait for too many seconds while you are surrounded by enemies.
Finally, in a conversation with GCON, the Multiplayer Designer Quinn DelHoyo has added that the OverRun is still in an embryonic stage and that classes will suffer heavy changes too, especially that of the soldier better balance matches. Appointment for the Comic-Con where probably we will have new information on the title while during the next weeks Game Informer will continue its special coverage on Gears of War: Judgment .