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GOW Judgment: modified controls for the high difficulty

Rod Fergusson of Epic Games stated OXM online site that Gears of War: Judgment adopted a new control scheme due to the high difficulties of campaign to normal, Hard and crazy. Director of production of GOW has stated: " Easy is still the same, but all other levels will challenge a lot more sense than in the past. For this reason we have changed, now controls the animation to change the weapon is much faster in both single and online and you can no longer say ' oh, wait a few seconds to change weapon with the d-pad ' ".

From the findings so far, steps have been taken to control schemes for most FPS have a reactivity: Unlike the D-Pad, press Y to change weapon would almost instantly, while pulling the grenades with LB will no longer need to wait for too many seconds while you are surrounded by enemies.

Finally, in a conversation with GCON, the Multiplayer Designer Quinn DelHoyo has added that the OverRun is still in an embryonic stage and that classes will suffer heavy changes too, especially that of the soldier better balance matches. Appointment for the Comic-Con where probably we will have new information on the title while during the next weeks Game Informer will continue its special coverage on Gears of War: Judgment .