Information about Tomb Raider from Game Informer
First, the article reports that the title does not follow the old linear formula, i.e. a game where we only jump from a cliff to another killing beasts and solving, from time to time, some environmental enigma, but propose a completely revamped gameplay. During the adventure we have the freedom to choose the path to follow. The level of the B-52 bomber that we saw in the trailer for E3 is a tutorial. Once passed, the game world will open and we will have the freedom to explore various locations.Â
In terms of gameplay you will notice a big difference between this episode and the previous. L to freedom that we have in moving between locations will be something never seen before. If we devote ourselves to patrolling the place and move in every corner of the scenario, there will be no pre-set path and settings will vary continuously thanks to the dynamic weather and day/night cycle. You can visit a place at different times of the day. Although there is linearity in history, and the missions we will move from point A to point B, you can do this with maximum freedom in choosing the path that there is something amusing.Â
We will be able to steer Lara in every direction and calibrate precision jumps with increasing or decreasing. So in case of longer jumps must necessarily be run more Lara to take a major leap. Lara will have the opportunity to learn new skills that will gradually louder and skillful also climbing the steepest. Â The protagonist will increase his abilities and skill in the game through a continuing XP system. We also improve our equipment which can be even cleaner and refurbishing with special materials that will be held within the zone. With regard to equipment, the article describes how, at the beginning of the game, we will have only a few options to improve it, as, for example, the possibility of increasing the number of transportable arrows or the speed with which Lara can throw darts against the enemy. Going forward we will find different weapons and any improvement. Continuing, the choices on how to improve the equipment will always wider giving the player the ability to delineate the most combative style.
The base camps/campgrounds will assume a major role in the unfolding of the adventure, are locations that will allow us to update the skills of Lara, improved our equipment and travel to other areas previously visited base on the island.
Contextual actions can be made only once, as what we see in the trailer while Lara attacking a Wolf, and if these obey with the right timing, will have an impact on the gameplay. Finally the developers team reassures fans that the locations seem real and able to make us live an unprecedented experience. Us does not remain anything but wait for the next few hours for other interesting news about Tomb Raider.