Unreal Engine 4: first screens and info on demo
The new tech demo was created by 14 developers, including the supervision of Art Director Chris Perna which States " had not slept several nights in order to bring out the best of the artistic level attainable ". The demonstration opened, as usual, now happens with a cinematic in style while it was explained that everything you saw on screen ran on a single Nvidia GTX 680 Kepler. The protagonist is an armored demon who with his awakening unleashes lava and flames around him while the landscape is divided into two: one is an erupting volcano emits ash and dust that make dark heaven while the opposite side there are some very sharp peaks with snowflakes falling vortex.
If in the previous engine dust and other effects could slow down the performance of the graphics engine, Wired says that with the new Unreal Engine 4 may be millions of particles without creating any harm. After the kinematics of 153 seconds, with all those effects that developers would use the demo was played by taking the form of the hero seen previously, and first-person view, typical of FPS. In the first environment is put to the test the light: just like in real life, depending on the presence or absence of a certain light, can be made visible or invisible particles of dust; in the second environment are present instead of bright orbs that float in the air and that change direction continuously, returning details light beams.
In the tech demo has not only spoken, but also of the second version of Kismet, a tool that simplifies all scripting procedures (i.e. the ability to assign actions to objects in the game world-from doors or Windows that open up to the tasks that they must perform certain characters). Nell'Unreal Engine 2 applied a system of cause and effect which indicate some action meant enabling or disabling a certain effect (for example, to press a switch you could connect a light bulb), but when the shares accumulate and become increasingly complicated, it is difficult to continue to use a structure of this type. With the Unreal Engine 3 has solved this problem by introducing Kismet, a tool that simplifies all actions by simply selecting a series of options that require no coding.
With time, Kismet was transformed from a tool to simplify the lives of programmers for a tool to meet the needs of the artists allowing them to delineate movements and behaviors of celebrities and models created. Kismet 2 bring both aspects to a new level, allowing you to define the behavior of all objects in the game world, but also the structure of levels, thus giving more freedom and creativity to level designers who can experience their creations without having to go to programming.
Wired concludes his article stating that the tech demo was done in real time, and not through a specially created for the occasion, while the public can see with their own eyes the Unreal Engine 4 in June. Since June coincides with one of the biggest gaming events, it is now certain that the UE4 will be present at E3. We will keep you updated.