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New info on Assassin's Creed III

During an interview with Alex Hutchinson creative director of Assassin's Creed III many details have emerged about what will be the major novelty of the gameplay. First, he explained, were rewritten artificial intelligence routines of non-player characters, who will react in a more plausible to what is happening around them. We will not see more then NPC still in the same place to talk for hours, break off the discussion to do anything else.

The map of this third chapter will be great one and a half times that of Revelations, we will be able to visit such as New York and Boston in 1750 that will of course be very different from the city we know today.

The city will be composed of low houses with very wide main streets. This conformation has presented a new challenge for designers that covered steps to the roof, roof Palace to Palace, classics brand. You are due so finding new solutions, such as the inclusion of trees, for example, to be able to continue to give the game fluidity.

The vastness of the map also provides many wilderness areas where it will be hunting to be the protagonist. You can kick in at least two ways, a "dirty" with the use of firearms that will result damaged skins and pierced by bullets; and a "clean" mode, when using the knife expected great skins for trade.

During the game we are also in the midst of furious battles, thanks to a new game engine will present many soldiers engaged in battle, creating a strong feeling of empathy and feeling constantly participate in epic battles and key historical moments for the United States.