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Avalanche of details for Halo 4

Have been revealed by 343 Industries an avalanche of details for the long-awaited Halo 4 , which was announced yesterday the release date. These numerous details about the multiplayer, the Spartan Ops and the gameplay of the game with the innovations created by developers for this new chapter. To follow all the details emerged, published with the help of the friends of HaloUniverse.it .

  • Respwan time weapons will not be random;
  • The powerful weapons will not be the same in each map;
  • Weapons, when spawnneranno will be referred to as "Supplies" on a map;
  • On some maps the supplies come with space capsules;
  • There will be several icons for each weapon, so you can immediately identify on the map;
  • The capsules of weapons may end up on the player and kill him but there will be "warnings" to prevent that from happening;
  • The objectives will be 5vs5 ;
  • The matches will be 4vs4 massacre;
  • If you are considering making some maps only for specific game modes;
  • The assault carbine now has another name and it will be good for scudare enemies;
  • Be hit by gunfire while you're sprintando stops running;
  • The Forerunner will be very similar to a Sonic pulse/Viewer.
  • There were imported all the Armor Abilities from Halo: Reach ;
  • The Armor Abilities that we will all be modified to be balanced between them;
  • The weapons will be noisier and more proportionate to the size of the Spartan;
  • You can change to customize the Games present in weapons Supplies;
  • When the player dies can choose, under certain modes, customize your loadout if or return immediately into the game;
  • In the beginning we choose to turn customized the instant respawn;
  • To use the BR will need to unlock it;
  • You can get weapons from hand-to-hand combat in the initial load;
  • DMR and BR will not have the same use within games;
  • The name of the map Warhouse has been changed;
  • The DMR shoots slower but is more accurate;
  • The BR will recoil, it won't be over powered as in previous Halo but it will be less effective at long range of DMR, and will be very helpful to middle distance;
  • You will not be able to put all weapons in loadout;
  • The Armor Abilities will work similar to Halo: Reach , but 343 realized mistakes made by Bungie in use.
  • You can no longer use the Sprint as a technique to escape as soon as it is without shields;
  • There will be a marker interface for the duration of the Sprint;
  • When your character will hit there will be setbacks that will run right away or pull double fists;
  • Maps enable approaches such as jumps and shortcuts, similar to those possible on Halo 3 ;
  • 343 Industries is very inspiring to Halo: Combat Evolved for weapons and Halo 3 movements/balances;
  • Players will be able to understand when others are using vision Precursor;
  • The Armor Abilities will be interwoven with each other in a sort of bond "paper/rock/scissors";
  • Things will be unlocked in the Spartan in Matchmaking Ops;
  • The character of Spartan Ops will be the same as the Matchmaking and custom games;
  • You can unlock items before entering the competitive multiplayer;
  • The Spartan Ops will be much more focused on the objectives to be achieved and on history than on simple survival;
  • There will be rewards for " many things " in Spartan Ops;
  • The Spartan Ops will be based heavily on teamwork;
  • The previous precision rifles had the silencer that no in-game;
  • The history of multiplayer will have new emphasis and will take place within a room to the holodeck simulation where the Spartan training fighting among themselves.
  • The load will be customizable according to your style of play.
  • The classic mode of Halo will be revised to give a breath of fresh air but without distorting the gameplay,
  • The limit for multiplayer games players and 16 will remain all the customizability of Halo, however you will not be able to play in split screen in 4 players in Matchmaking.
  • Armor skills are balanced so that no give chance to outshine the other forcing every player to choose the same.
  • Creates a new classification system designed to reward the best players.

Following a video that shows us a few second, eventually the gameplay: a clash of Br. Unfortunately, the long awaited information that would get this night not the situation much revelation that Conan O'Brien and Andy Richter, famous American entertainers, doppieranno two characters in the game.

As always we will keep you updated with all the latest news.

MX Video - Halo 4