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343: Halo 4 most important weight of armor

The guys at 343 Industries have released on their blog a new update on Halo 4 that, in addition to mentioning the Master Chief action figure of which we spoke a few days ago, they wanted to put the emphasis less on an issue related to the aesthetics of the armor.

The developers have stated that the title wants to return to the player the impression of being inside a sort of cross between a tank and a fighter plane, the total weight of almost 400 kg: this will be visible both in the HUD, the on-screen interface so we can expect changes than we used to, that in real gameplaywith movements that will return more this feeling of being a sort of " superhero very nimble albeit extremely heavy ", but without sacrificing the accuracy of aims that FPS should have.

Then developers have realized that in previous titles of the series there was a great contradiction: comandavamo a character extremely agile in movements despite wearing heavy armor. The current objective is to resolve this inconsistency and give to those who will be wearing the new episode that feeling of extreme realism as a protagonist more real movements and agile but, at the same time, an extremely powerful: we have to wait to see the game and try to understand how this will be reflected in the gameplay.

At the moment the information end here, please note that according to the latest rumors the Colossus of Redmond should present Halo 4 in a showcase that held in San Francisco for 29 of the current month.