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Kingdoms of Amalur: some details on the class system

The boys of 38 Studios has released some details on the class system in the new RPG: Kingdoms of Amalur: Reckoning. Destiny The system rejects the convention of classic role-playing games where the player must choose their class at the beginning of the game, sight unseen and without really knowing what to expect from your character. With the system we can spend Destiny Points earned at higher levels in a branched tree.

At the beginning we can increase strength, subtlety and witchcraft, and as this will open up new possibilities of choice, allowing us to create a character that has all the features you want. There are 40 types of destinations to choose from divided into 7 categories that will allow us to create pure or hybrid classes. The system will also be further complicated by the presence of Twist of Fate cards which we had proposed a video in an earlier news .