Molyneux eliminate weapons in Fable: The Journey
By
Alessia Bellitti / Shotgun
P 11 ago 2011 16:44
"We could do like in Zelda Twilight Princess, which really does not matter what you do, but where the only thing that matters is what you see on screen. But I wanted people to feel powerful, to feel the power, feel inside. The thing about magic is that nothing is encoded in your mind about how you should feel. So, no swords, no weapons. "
So from this statement we can infer that within the title, the player will be put to an approach in which the distance in the fighting will only have the magic on his side.