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Noah Hughes explains the importance of QTE in Tomb Raider

During a recent interview, the creative director of Tomb Raider reboot we wanted to linger on one of the aspects that involve the game in the current development at Crystal Dynamics, Quick Time Event. The manufacturer has confirmed, first, that these are never repetitive but rather the title will give that extra touch that distinguishes the genre. The QTE, allegedly, the best will be implemented in the game failing, among other things, to offer a unique cinematic experience.

However, the development team are turning their attention not only on this aspect but also on building a camera that should not present any uncertainty on the smooth animations and audio industry. Hughes is certain that a product will come out of safe thickness. More details are expected in Cologne during the GC.